They were actually working on two projects at the time, the other involved 'four races' including dragon-y and lizard people. Work was underway on the game by that point, and the High Heavens were not part of it. In 2003, the 'Big Four' founders of Blizzard North/Diablo (Max Schaefer, Erich Schaefer, Bill Roper, and David Brevik) left after distrust over Vivendi and their financial futures or something like that. They were not concerned at all with 'what the guys down south' aka World of Warcraft were doing, because WoW was going to be different enough from what Blizzard North was doing, and the Warcraft and Diablo communities were historically different, so they believed they could have had a Diablo MMO and a Warcraft MMO at the same time. Here's the timelineAround 12 years of development and at least one complete restart.ĭiablo III's development began in 2000, and it was going to be an MMO, because they wanted a 'big overworld and giant shared community' to provide a cool, chaotic experience with the emerging MMO technologies of the time. Quite a lot not sure personally but it was in development for a like ages and I do mean ages. no one will be able to give you even a rough estimation. TL2 and PoE were developed with under 20M budget. And apart from several CEOs, developers and designers in blizzard do not get THAT much money. What is the actuall price of the development itself? Not very big I guess, like everywhere in IT it's really just developers and designers salary. Most of the money they earn they spend for feeding the 5000-employees corporate monster they created. That's like releasing d3 every year, but without significant development expenses.īut net income is probably 10% of this number. WoW is giving blizzard a HUGE yearly revenue, at least 1 billion every year just for subscription. WoW is paying blizzards bills and without wow there would be no D3 or SC2. If you are curios, blizzard is not making a lot of money. But Blizzard spend a lot of time(at least 3-5 years) and money for developing d3v1 as well. As you know, D3 that was released is actually d3v2. Building a new datacenter in china or paying $50M yearly bonus to one of the CEO would be a good example of such expenses.Īnother good example of such expenses will be D3v1. There are a lot of expenses not directly related to development, but essential for the game. The developemnt is split between departments and everyone is playing their own small(or big) role. There is no "development cost" for big projects. OYou are probably pretty young and don't have a serious job yet. Just click the purple “Sign Up” button in the upper right-hand corner on any Twitch page.Īs always, we’ll have the VOD of the full Q&A available on both our Twitch and YouTube channels shortly after the stream concludes, so don’t sweat it if you can’t make it to the live show.I'm curious. Haven’t made a Twitch account yet? No problem! It’s quick and sign up is free with your e-mail or Facebook account. Unlike previous Tavern Talks, we won’t be pulling any questions in advance, so be sure to have yours ready to go when the show begins! The four of us will be hanging out in the Blizzard Studio for a full hour, taking your questions LIVE from Twitch chat and digging into the design, iteration, and implementation of our upcoming patch and season. Wyatt Cheng, Senior Technical Game Designer.Join me and the following developers Monday, March 23 at 4:00 p.m. Well, good news everyone! To answer your questions and more, we’ll be hosting a live Q&A next week on Twitch! As the 2.2.0 PTR comes to a close, we know you’ve probably got plenty of questions about what the next patch and season have to offer.
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