Outside of online play, one of the biggest tangents of discussion around "Soul Calibur IV" has been Darth Vader and Yoda as playable guest characters. That counteracts the effects you have in terms of lag." "At the same time, there is a lot to gain from online by sharing other experiences with another player, somewhere in the world, can actually add a lot to the gameplay. "Obviously, as you guessed, there were some voices raising concerns in terms of the lag," he said. Sasaki said his team wasn't necessarily excited about the idea of incorporating online play into "Soul Calibur IV" at first, but he decided to make it a cornerstone of the game's development. Japanese developers have been slower to adopt online multiplayer than the rest of the world, however, especially amongst the major fighting franchises. "When we see some other game that has some new element that we could probably borrow and make Soul Calibur even better, then we will definitely look into it " "That's why we have implemented the online function and included the online matching system, which allows you to match up with users at a similar level and compete with somebody to win some games, lose some games and stimulate each other to get even better and kind of help each other to master the game." "Novice users, like yourself, are something we had in mind all the time for 'Soul Calibur IV,'" said Sasaki. He said online is the answer to my problems. I explained to Sasaki how I'd fallen off the fighting bandwagon and didn't really know how to hop back on. "Creators are always being stimulated by all the games on the market." "When we see some other game that has some new element that we could probably borrow in 'Soul Calibur' and make 'Soul Calibur' even better, then we will definitely look into it," he said. ![]() He explained that developers, himself included, are constantly looking towards other games to improve the genre as a whole. Unlike Tecmo's Tomonobu Itagaki, who has used the media to criticize Namco Bandai's Tekken series, Sasaki welcomes the competition. As a fighting game fan, I look forward to competing and stimulating each other to drive the genre into future generations." "They have put a lot of effort into the icon elements to make it more interesting. "I've had a chance to look at the playable at a show recently and personally I am interested to see how well a 2D game evolves itself into a 3D environment," said Sasaki. We even discussed the giant elephant in the room: "Street Fighter IV." ![]() It's the largest reason the game has an online component, even though some of Sasaki's team was initially against it. Sasaki says his latest creation, "Soul Calibur IV," was made with people like me (read: button-mashing novices) in mind. It's with this mindset I went into a short interview with "Soul Calibur IV" director Katsutoshi Sasaki at Namco Bandai's recent Editor's Day in San Francisco. Then, earlier this year, Namco Bandai revealed Vader and Yoda in "Soul Calibur IV." My nerd radar started going off. But I haven't played much of any "Soul Calibur" game since then. It was fun, fast, easy to pick up and beautiful. ![]() I haven't seriously played a fighting game since "Street Fighter II." I did love "Soul Calibur" on Dreamcast.
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